"Legacy of Style" Exhibition

Renderings & Graphics

ABOUT THE PROJECT

Legacy of Style is a fashion exhibition showcasing a curated collection of one-of-a-kind Dolce & Gabbana garments and accessories. I was commissioned to create a series of digital renderings that translated the exhibition team's early ideas into an immersive visual experience. Acting as a visual prototype, these renderings explored the exhibition's spatial layout, atmosphere, and visitor experience while evolving through multiple rounds of collaborative feedback. The final visuals helped bridge concept and reality, allowing the team to see and refine the exhibition before it was built.

Legacy of Style is a fashion exhibition showcasing a curated collection of one-of-a-kind Dolce & Gabbana garments and accessories. I was commissioned to create a series of digital renderings that translated the exhibition team's early ideas into an immersive visual experience. Acting as a visual prototype, these renderings explored the exhibition's spatial layout, atmosphere, and visitor experience while evolving through multiple rounds of collaborative feedback. The final visuals helped bridge concept and reality, allowing the team to see and refine the exhibition before it was built.

THE VISION

For context, the exhibition was centered around Maria Manetti Shrem, an Italian-American philanthropist, whose personality and aesthetic served as the foundation for the exhibition's design.

Goal: to create a space that reflected Maria's elegance without overshadowing the pieces themselves.

  • design language that was simple yet sophisticated

  • incorporate graphics inspired by the intricate patterns found in the gowns & jewelry

  • color palette meant to complement the collection


For context, the exhibition was centered around Maria Manetti Shrem, an Italian-American philanthropist, whose personality and aesthetic served as the foundation for the exhibition's design.

Goal: to create a space that reflected Maria's elegance without overshadowing the pieces themselves.

  • design language that was simple yet sophisticated

  • incorporate graphics inspired by the intricate patterns found in the gowns & jewelry

  • color palette meant to complement the collection


Instructions:

  • put lighting under the pedestals

  • object labels with images | slightly slanted at an angle | placed on the pedestal with the gown

  • gowns displayed on "invisible mannequins" (headless, armless, neckless, and transparent)

  • back curtain - lighting gradient diffusing from bottom to top


WHAT I WAS GIVEN

ENTRANCE PERSPECTIVE

ENTRANCE PERSPECTIVE

ENTRANCE PERSPECTIVE

Reasons behind a few of the design choices:

  • Mirrors showcased the gowns from every angle while opening up the compact space.

  • Velvet carpet to guide visitors through the exhibition while reinforcing an elegant atmosphere

  • Gowns elevated on illuminated platforms to give each piece its own moment to shine, as if it were on a stage

Reasoning for some of the design choices:

  • Mirrors showcased the gowns from every angle while opening up the compact space.

  • Velvet carpet to guide visitors through the exhibition while reinforcing an elegant atmosphere

  • Gowns elevated on illuminated platforms to give each piece its own moment to shine, as if it were on a stage

EXIT PERSPECTIVE

EXIT PERSPECTIVE

EXIT PERSPECTIVE

WHAT I PRODUCED

MY PROCESS

Tools used: Adobe Photoshop and Adobe Firefly

  1. Brainstorming & Ideation

    • Researched Mrs. Shrem, drew inspiration from the Baroque and Rococo periods, and developed design concepts that aligned with the project's vision.

    • Visited the exhibition space to photograph and analyze multiple perspectives, ensuring the renderings accurately reflected the existing environment.

  2. Material Analysis

    • Reviewed project notes and spatial studies to understand the exhibition layout.

    • Created rough sketches of each perspective to visualize the placement and composition of the exhibition elements.

  3. Developing the Render

    • Refined the perspective photographs by correcting perspective distortion and enhancing image quality in Adobe Photoshop.

    • Used Adobe Firefly to generate exhibition elements, including gowns and display objects, by prompting for specific angles, mannequin styles, and compositions.

    • Imported each generated element into Photoshop, removed backgrounds, and composited them into the exhibition space. Adjusted scale, perspective, lighting, and placement to create a cohesive and realistic final rendering.

WHAT I WAS GIVEN

Instructions:

  • put lighting under the pedestals

  • object labels with images | slightly slanted at an angle | placed on the pedestal with the gown

  • gowns displayed on "invisible mannequins" (headless, armless, neckless, and transparent)

  • back curtain - lighting gradient diffusing from bottom to top


Instructions:

  • put lighting under the pedestals

  • object labels with images | slightly slanted at an angle | placed on the pedestal with the gown

  • gowns displayed on "invisible mannequins" (headless, armless, neckless, and transparent)

  • back curtain - lighting gradient diffusing from bottom to top


WHAT I WAS GIVEN

"Legacy of Style" Exhibition

MY PROCESS

Tools used: Adobe Photoshop and Adobe Firefly

  1. Brainstorming & Ideation

    • Researched Mrs. Shrem, drew inspiration from the Baroque and Rococo periods, and developed design concepts that aligned with the project's vision.

    • Visited the exhibition space to photograph and analyze multiple perspectives, ensuring the renderings accurately reflected the existing environment.

  2. Material Analysis

    • Reviewed project notes and spatial studies to understand the exhibition layout.

    • Created rough sketches of each perspective to visualize the placement and composition of the exhibition elements.

  3. Developing the Render

    • Refined the perspective photographs by correcting perspective distortion and enhancing image quality in Adobe Photoshop.

    • Used Adobe Firefly to generate exhibition elements, including gowns and display objects, by prompting for specific angles, mannequin styles, and compositions.

    • Imported each generated element into Photoshop, removed backgrounds, and composited them into the exhibition space. Adjusted scale, perspective, lighting, and placement to create a cohesive and realistic final rendering.

RENDERINGS & GRAPHICS

MY PROCESS

Tools used: Adobe Photoshop and Adobe Firefly

Brainstorming & Ideation

  • Researched Mrs. Shrem, drew inspiration from the Baroque and Rococo periods, and developed design concepts that aligned with the project's vision.

  • Visited the exhibition space to photograph and analyze multiple perspectives, ensuring the renderings accurately reflected the existing environment.

Material Analysis

  • Reviewed project notes and spatial studies to understand the exhibition layout.

  • Created rough sketches of each perspective to visualize the placement and composition of the exhibition elements.

Developing the Render

  • Refined the perspective photographs by correcting perspective distortion and enhancing image quality in Adobe Photoshop.

  • Used Adobe Firefly to generate exhibition elements, including gowns and display objects, by prompting for specific angles, mannequin styles, and compositions.

  • Imported each generated element into Photoshop, removed backgrounds, and composited them into the exhibition space. Adjusted scale, perspective, lighting, and placement to create a cohesive and realistic final rendering.

"Legacy of Style" Exhibition

Renderings & Graphics

"Legacy of Style" Exhibition

Renderings & Graphics

MADISONLIANG01@GMAIL.COM

+1 (626)784-8129

MADISONLIANG01@GMAIL.COM

+1 (626)784-8129

MADISONLIANG01@GMAIL.COM

+1 (626)784-8129